The metaverse has been making waves for months since the closing months of 2021 as it presents a wide array of opportunities in various fields. While video games have been the most anticipated field, many also see the metaverse play an integral role in education.
Many tech companies have already highlighted the metaverse as the technology of the future, and its appeal to younger audiences proves to be valuable merit.
In a survey held last year, 45% of Gen Zs shared they were more comfortable in an online environment. In comparison, another study accounted for 76%, saying their lives and everyday activities depend on technology.
Video game companies have been crucial in laying the foundations with platforms connecting millions of users to become accustomed to the use of avatars.
Two years ago, investment in educational technology tripled, and in 2021, it reached $20 billion, showing positive signs in how much people have faith in the future of education.
The metaverse provides boundless possibilities for the evolution of technology and can help transition environments to the digital space. For example, when the pandemic struck, students and teachers had no choice but to shift to online classes, moving the in-person process to an immersive one.
The transition can also improve the quality of learning as the metaverse can influence the process, allowing students to explore the immersive environments and redefining the learning process into a personalized experience.
The metaverse also has a distinct advantage as a gamification tool, reaching a number of students. With many young people online, the market has great potential to grow. Additionally, the metaverse offers the opportunity to expand, creating new or adjacent markets.
Currently, companies are applying virtual reality technology in training programs, equipping their workers with new skills. In doing so, The gap between educational supply and demand for talent becomes narrow.
Despite the number of advantages that the metaverse provides, the most significant is the psychological effect of augmented reality on users, creating new ways of capturing attention.
“The potential of the metaverse in the field of education can be considerable,” said Silvia Silvera of eLinC. “It remains to be seen how this world of alternative virtual reality brings added value to the learning processes of the future, and how it fits in with on-site, blended, and fully online educational models like ours.”